Oct 23 2009

Idea: The Western Wind

Short middle-of-the-night posting-before-I-forget rough idea.

Airship. Built in the style of old paddle steamers, including the white paint and railings. Big propeller at the back for propulsion, including the paddle steamer ‘housing’ over the top half of it (keeps it out of view and prevents people from falling into it). Card tournaments are held here, and cheaters are of course thrown overboard to meet a messy doom. Possibly that this is one particular “pleasure cruise” airship, with the rest being fairly normal ones. A bit Titanic inspired, minus the horrible crashing and dying. This spectacular luxury airship shall need a name. If it serves as a general bit of ‘old west’ influence - including of course can can dancers - then The Western Wind seems fitting. For some inexplicable reason this airship would also see a disproportionate amount of pistol duels, which fits in with the Militant being 1800s upper class with a thing for duels (though usually with rapiers, for maximum style). A lot of famous gunslingers obviously frequent the ship.

There must, of course, also be some airship reference to the Hindenburg disaster.


May 4 2009

Idea: The Anchorneath

Another idea related to the expansive “Netherstadt” of Greenwater. More ideas related to the upper half of the city will hopefully be up eventually, but for now the focus lies on the lower city as it is a fairly central aspect of the setting, and it’s where most adventures are likely to take place.

The Anchorneath
As new port facilities were built to handle the increasing ship traffic, control of the old port facilities were handed over from the practical minds of the Convocation Professional to the engineers of the Convocation Academis. Passenger traffic was rerouted further downriver and most of the heavy freight was unloaded at Neudock instead, which opened the possibility for improvement projects that would require temporarily closing parts of the facilities.

With no arriving passengers to worry about the aesthetics of the facilities, the engineers of the Academis started a project to optimize the port facilities. The warehouses and other port buildings were expanded and reinvented to the point where they completely covered the docks, with the massive inlet left open to the outside world. Once the port was fully covered, the Academis started to look for even more inventive ways to ‘improve’ it. Their solution landed somewhere between genius and madness - with nothing left to change but the water, that’s where they turned their attention. Ships entering what became jokingly known as “the Anchorneath” now pass through a series of locks and pumping stations lowering them down into the new expanded underground docks. Many sailors now liken the port to an immense cavern, with the light of the lanterns on the piers not quite reaching the ceiling, causing the army of cranes hanging from the ceiling to appear like sleeping bats among the shadows, and dozens of smaller tunnels lead off further into the Netherstadt.


Apr 27 2009

Idea: The Trainworks

The Trainworks
The Trainworks are part bridge, part workshop. It started when the extra tracks used to control the train traffic across one of the main bridges into the city was used to repair and maintain the trains as they were waiting for authorization to continue into the town. As the practice continued, a number of workshops were set up to ease the progress.

The Guild eventually decided that it would be preferable to keep all of the maintenance within the city, but with no space in town to build a whole new train yard, the existing bridge was instead reinforced to carry the weight of additional train tracks above and below the existing ones. Seeing ever increasing train traffic, the Trainworks expanded and the bridge facilities grew a little at a time, with workshops and warehouses being continuously added to it. These days the Trainworks resemble a monstrous building constructed across the water more than the bridge it began as, and it even includes minor docking facilities under the bridge for easier unloading of materials and tools, as the facility has become the primary location for train maintenance in the city.