Nov 15 2009

Wikiwiki

Some scattered wiki updates recently. The Corps Morbid article in particular is worthy of mention.


Oct 27 2009

Raiders of the Seas and Skies

With Greenwater being a port town, there’s bound to be a lot of ships going in and out. With ships comes trade, with trade comes money, and with money comes people trying to steal it for themselves. In other words: pirates. Ship and airship ones alike, though the former is bound to be a lot more common.

With this comes not only steampunk pirates, but also the city’s pirate hunters. I picture three or four very special ships with even more special captains. One of these is an ironclad-turned-airship: a naval warship with a nice big armored balloon on top. One-of-a-kind and in defiance of the laws of physics, of course, as with all good Greenwater machines. The Convocation Militant needs more crazy individuals like this, and piracy offers plenty of opportunities for adventures.


Oct 27 2009

Viral Wights & Demighouls

The urban legend about the “resurrection disease” Wights is just asking to be expanded. It gives me the idea of distinct Viral Wights; dead reanimated by a specific resurrection disease. The virus would be the Legacy creation of some long-dead Augmenter/Necrobiologist. He’ll get a name and story eventually, but the important part is that these Viral Wights are confirmed to have existed at one point, and may well still lurk in the dark corners (is there any other kind?) of the Netherstadt.

The large variety found among Ghouls also prompts me to divide them into “true” Ghouls and not-quite-fully-turned Demighouls. Essentially, if you can still talk to it then it’s a Demighoul. Still dangerous, but I think adding a bit more detail to the “fall” of these individuals could make them much more interesting enemies. Those details still aren’t very fleshed out, but at least the idea is there now.


Oct 27 2009

Wight legends

Urban legends added to Wights. Because “movie zombies” are fun, but sometimes you just want fodder. With the varied background of Wights, you can have either or both at your leisure.

Wight urban legends
The varied origins and nature of Wights has a habit of generating rumors and legends. It is said that there are groups of Wights that are capable of creating more of their kind, which would help explain why no amount of hunting them down ever seems to do much to reduce their numbers. Stories vary from Wights that can somehow “breathe unlife” into the freshly dead, to versions where the Wights are animated by some kind of “reanimation disease” that they can spread to others through bites and scratches.


Oct 23 2009

Idea: The Western Wind

Short middle-of-the-night posting-before-I-forget rough idea.

Airship. Built in the style of old paddle steamers, including the white paint and railings. Big propeller at the back for propulsion, including the paddle steamer ‘housing’ over the top half of it (keeps it out of view and prevents people from falling into it). Card tournaments are held here, and cheaters are of course thrown overboard to meet a messy doom. Possibly that this is one particular “pleasure cruise” airship, with the rest being fairly normal ones. A bit Titanic inspired, minus the horrible crashing and dying. This spectacular luxury airship shall need a name. If it serves as a general bit of ‘old west’ influence - including of course can can dancers - then The Western Wind seems fitting. For some inexplicable reason this airship would also see a disproportionate amount of pistol duels, which fits in with the Militant being 1800s upper class with a thing for duels (though usually with rapiers, for maximum style). A lot of famous gunslingers obviously frequent the ship.

There must, of course, also be some airship reference to the Hindenburg disaster.